﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;


namespace ZGameFramework.Config
{
    public interface IConfigHelper
    {
        /// <summary>
        /// 加载数据
        /// </summary>
        void Load();

        /// <summary>
        /// 获取配置文件数据
        /// </summary>
        /// <typeparam name="T"></typeparam>
        T GetCfgData<T>() where T : ConfigCfgData;
    }
}